GOAL
Survive until the boss — 10 minutes per map. Enemies pour out of broken arcade cabinets. Kill everything, collect quarters, get stronger.
Player's Codex
Everything that pours out of the arcade — 60 survivors, 60 weapons, 90 pets, 145 enemies and 29 bosses. Learn the night before it eats your quarters.
★ Wishlist on SteamSurvive until the boss — 10 minutes per map. Enemies pour out of broken arcade cabinets. Kill everything, collect quarters, get stronger.
MOVE: WASD / arrows / left stick. SHOOT: SPACE / pad RT / LMB. DASH: SHIFT / pad LB. PET ULTIMATE: Q / pad Y. PAUSE: ESC / pad START. BUILD STATS: TAB / pad SELECT.
Change any keyboard key or gamepad button in OPTIONS -> CONTROLS. Arrows, the left stick and the left mouse button always work as fixed backups.
WASD / Left stick. 8 directions. Bumping into obstacles slows you. Speed upgrades help a lot.
Shift / L1 — a quick burst in your last move direction with brief INVINCIBILITY. Dodge bullets, bosses and swarms. Bar under HP: GREEN = ready, BLUE = recharging.
Your weapons fire AUTOMATICALLY — just keep moving. Aim follows your last movement direction. Some orbit, some bounce, some spray.
Space / LMB / RT — manual shot toward mouse / aim. Shares cooldown with your first weapon.
Q / pad Y — every pet shares one super-move: wipes all regular enemies on screen and chips ~10% off bosses (never one-shots a boss). Each pet has its OWN animation + sound. Charges = PET POWER pips (start 1, max 4).
Enemies drop quarters. Walk over them for EXP. Fill the bottom bar to LEVEL UP.
Game freezes. Pick 1 of 3 cards: weapon, passive, or evolution. B=Banish, R=Reroll, X=Skip+heal.
Every map ends with a themed BOSS that spawns at 10:00 — beat it to clear the map. THE CABINET is the giant three-phase mega-boss finale. Every boss drops a TREASURE CHEST (70/25/5% = 1/3/5 items).
Rare drops from bosses/events. Pick 1 of 3 — a permanent run modifier. 20 types. See ITEMS.
TAB / SELECT during a run shows your build: weapons, upgrades, stats. Freezes the game.
ESC / START — Resume, Shop, Collection, Options, Map Select, Restart, Quit.
Scripted challenge runs with fixed characters + modifiers. See the ADVENTURES tab. Reward: tokens.
A goofy red creature that roams EVERY screen — even the menus (it's a persistent mascot). It can't be killed and never hurts you; it just pops in with 50+ silly faces and antics to mess with you. But when a BOSS is on screen it takes your side and zaps the boss with a laser (a few times per boss). Harmless trickster + secret boss-fight helper.
HOW TO UNLOCK — Chad, Tiffany and Big Mike are FREE. Others cost tokens. Hidden characters unlock by finding sealed containers on each map.

BALANCED
+10% EXP gain. Pure starter.

SPEEDSTER
+15% speed, -10% HP. Disc Player.

TANK
+30% HP, -10% speed. Boombox.

MAGNET
+50% pickup range. Water Blaster.

GLASS CANNON
+30% damage, -25% HP. Pager.

CASHIER
+20% EXP, +10% speed. Remote.

SECURITY
+20% HP, +10% dmg. Boombox.

FOOD COURT
+30% EXP gain. Joystick.

JANITOR
+35% pickup range. Water Blaster.

SKATER
+20% speed, -10% HP. Skateboard.

CHEERLEADER
+20% EXP, +10% speed. Remote.

POINT GUARD
+15% speed, +15% pickup. Joystick.

DELIVERY GIRL
+25% speed, +15% pickup. Remote.

TRUCKER
+35% HP, -10% speed. Boombox.

VIDEO CLERK
+30% EXP, +10% dmg. VHS.

JEWELRY
+15% pickup, +15% speed. Disc Player.

GADGET GUY
+1 projectile, -10% HP. Remote.

BOOKSTORE
+3 HP/sec regen, -10% dmg. VHS.

LIFEGUARD
+2 HP/sec regen, +15% HP. Remote.

BEAT MASTER
+35% pickup, -5% dmg. Disc Player.

BOOKWORM
+25% EXP, +1 HP/sec regen. VHS.

ENGINEER
+15% faster weapons, -10% HP. Joystick.

MEDIC
+2 HP/sec regen, -10% damage. VHS.

BRAWLER
+20% damage, +15% HP, -15% speed. Skateboard.

MATH KID
+10% all stats. Remote.

FULLBACK
+40% HP, -15% speed. Boombox.

WRESTLER
+35% dmg, -20% HP. Pager.

SURFER
+10% all stats. Water Blaster.

WAITRESS
+15% all stats. Water Blaster.

ARCADE OP
+40% EXP, +5% dmg. Joystick.

CHEERLEADER
+20% EXP, +10% speed. Joystick.

METALHEAD
+15% damage, +5% speed. Boombox.

NINJA
+25% speed, -15% cooldown, -20% HP. Disc Player.

MALL COP
+20% HP, +5% pickup. Pager.

ROLLER QUEEN
+30% speed, -10% pickup. Water Blaster.

PUNK QUEEN
+40% dmg, -20% HP. Boombox.

METALHEAD
+30% dmg, +20% HP, -15% speed. VHS.

SCIENCE GIRL
+25% dmg, +10% cooldown. VHS.

COMP SCI
+1 projectile, -10% HP. Pager.

POPULAR KID
+15% all stats. Joystick.

FASHIONISTA
+25% speed, +15% EXP. Disc Player.

HIP HOP
+40% pickup, +10% speed. Pager.

GRAFFITI
+20% dmg, +20% speed, -10% HP. Skateboard.

EXCHANGE STUDENT
+15% speed, +15% EXP. Disc Player.

LUCKY
+15% to ALL stats. Skateboard.

RICH KID
+20% dmg, speed, pickup. -20% HP.

SOUTHERN GENT
+30% HP, +10% dmg, -20% speed. Boombox.

GOOD OL' BOY
+50% dmg, -20% HP, -20% speed. Pager.

THE UNKNOWN
+15% all. Mystery start weapon.

SECRET
+30% damage, -15% HP. Boombox.

CORRUPTED
+60% dmg, +20% speed, -30% HP. Joystick.

8-BIT HERO
+40% dmg, +20% HP, -30% speed. Remote.

HAUNTED TAPE
+20% speed, +40% pickup. VHS.

CYBERPUNK CHAD
+30% dmg, +30% speed, -20% HP. Joystick.

ARCADE MACHINE BOT
+1 proj, +20% dmg, -15% HP. Pager.

PEPPERONI ROYALTY
+40% pickup, +20% EXP, +10% HP. Water Blaster.
ARCADE ROYALTY
+25% dmg, +15% HP, +15% speed. Disc Player.

SYNTHWAVE ROYALTY
+20% speed, +20% dmg, +10% EXP. Boombox.

???
+20% to ALL stats. Remote.

LAST BOSS ALLY
+25% dmg, speed, pickup, EXP. Remote.

Starting weapon. Fires IR beams forward. Evo: Satellite Cannon.

Throws CDs that boomerang back. Evo: Sonic Annihilator.

Sound waves to both sides. Covers your flanks. Evo: Hydro Blaster.

Skateboards orbit you as a shield — contact damage + blocks bullets.

Continuous water stream. High single-target DPS. Evo: Hydro Blaster.

Thrown grenade exploding in static. Large AoE. Evo: Glitch Storm.

Fires in 4 cardinal directions at once.

Vibration shockwave that stuns nearby enemies.

Unlock via level-up — auto-fire weapon. DMG 8.

Unlock via level-up — auto-fire weapon. DMG 5.

Unlock via level-up — auto-fire weapon. DMG 20.

Unlock via level-up — auto-fire weapon. DMG 6.

Unlock via level-up — auto-fire weapon. DMG 40.

Unlock via level-up — auto-fire weapon. DMG 14.

Unlock via level-up — auto-fire weapon. DMG 22.

Unlock via level-up — auto-fire weapon. DMG 55.

Unlock via level-up — auto-fire weapon. DMG 6.

Unlock via level-up — auto-fire weapon. DMG 12.

Unlock via level-up — auto-fire weapon. DMG 4.

Unlock via level-up — auto-fire weapon. DMG 4.

Unlock via level-up — auto-fire weapon. DMG 8.

Unlock via level-up — auto-fire weapon. DMG 10.

Unlock via level-up — auto-fire weapon. DMG 12.

Unlock via level-up — auto-fire weapon. DMG 10.

Unlock via level-up — auto-fire weapon. DMG 14.

Unlock via level-up — auto-fire weapon. DMG 12.

Unlock via level-up — auto-fire weapon. DMG 28.

Unlock via level-up — auto-fire weapon. DMG 8.

Unlock via level-up — auto-fire weapon. DMG 10.

Unlock via level-up — auto-fire weapon. DMG 12.

Unlock via level-up — auto-fire weapon. DMG 8.

Unlock via level-up — auto-fire weapon. DMG 6.

Unlock via level-up — auto-fire weapon. DMG 18.

Unlock via level-up — auto-fire weapon. DMG 18.

Unlock via level-up — auto-fire weapon. DMG 20.

Unlock via level-up — auto-fire weapon. DMG 22.

Unlock via level-up — auto-fire weapon. DMG 15.

Unlock via level-up — auto-fire weapon. DMG 30.

Unlock via level-up — auto-fire weapon. DMG 24.

Unlock via level-up — auto-fire weapon. DMG 16.

Unlock via level-up — auto-fire weapon. DMG 16.

Unlock via level-up — auto-fire weapon. DMG 20.

Unlock via level-up — auto-fire weapon. DMG 9.

Unlock via level-up — auto-fire weapon. DMG 5.

Unlock via level-up — auto-fire weapon. DMG 22.

Unlock via level-up — auto-fire weapon. DMG 10.

Unlock via level-up — auto-fire weapon. DMG 20.

Unlock via level-up — auto-fire weapon. DMG 8.
Unlock via level-up — auto-fire weapon. DMG 18.

Unlock via level-up — auto-fire weapon. DMG 22.

Unlock via level-up — auto-fire weapon. DMG 20.

Unlock via level-up — auto-fire weapon. DMG 7.

Unlock via level-up — auto-fire weapon. DMG 5.

Unlock via level-up — auto-fire weapon. DMG 9.

Unlock via level-up — auto-fire weapon. DMG 11.

Unlock via level-up — auto-fire weapon. DMG 15.

Unlock via level-up — auto-fire weapon. DMG 16.

Unlock via level-up — auto-fire weapon. DMG 14.

Unlock via level-up — auto-fire weapon. DMG 14.

Unlock via level-up — auto-fire weapon. DMG 18.

Boss: CLAW MACHINE

Boss: MUTANT CAR

Boss: VHS TAPE

Boss: DISCO BALL

Boss: GIANT PIZZA

Boss: POSSESSED PITCHER

Boss: TEDDY BEAR

Boss: ICE CREAM TRUCK

Boss: NIGHTMARE TOY BOX

Boss: LAWN MOWER

Boss: POOL FLAMINGO

Boss: SKATER REVENANT

Boss: FILM SCREEN

Boss: BRAIN FREEZE

Boss: BOWLING PIN AVALANCHE

Boss: GUITAR DEMON

Boss: CPU OVERLORD

Boss: PRINCIPAL

Boss: GAS COLOSSUS

Boss: GREASE MONSTER

Boss: SWAT TANK

Boss: JANITOR NIGHTMARE

Boss: GIGA SEWER RAT

Boss: FORKLIFT TERROR

Boss: THE SCIENTIST

Boss: VIRUS EXE

Boss: DATA CORRUPTION

Boss: ARCADE OVERLORD

THE CABINET
The giant final mega-boss. Walks on legs, 3 phases, bullet-hell, spawns minions.

A glitchy power socket that skitters across the floor.

A corrupted sprite bat that flies in erratic patterns.
A mangled TV with a nasty signal and a bad attitude.

A lost token spirit that drifts through cabinets.

An old joystick brought to life by arcade chaos.

A corrupted game cartridge that leaks corrupted code and rage.

A possessed handheld console that hunts anything that moves.

A dead mall cop brought back by arcade energy. Still writes tickets... for your soul.

A scavenger that feeds on trash... and anything unlucky enough.

An old tape player that blasts demonic tunes at full volume.

A possessed CRT TV that broadcasts nothing but static and insanity.

A tiny boombox that pumps illegal bass and shakes the mall with cursed beats.

A loose VHS tape that unspools across the floor and hunts its prey.

A corrupted rental store mascot that punishes anyone who never returned their tapes.

A possessed camcorder that stalks the aisles, filming its next victim.

A possessed handheld that runs corrupted games only it can see.

A rogue pinball that bounces with violent force and leaves shockwaves behind.

A speed demon skate that slashes enemies while zooming around the rink.

A funky fiend that dances through the rink, shooting neon beats.

An ancient console that glitches reality and spawns broken game worlds.

A crazed pepperoni slice that spins like a sawblade and cuts through everything in its path.

A mutant mushroom that grows in the parlor's gloom and infects intruders with spores.

A swarm of mechanical anchovies that move fast and attack in a pack.

A possessed box that plays innocent, then attacks with the fires of hell inside.

A giant stuffed-crust worm that crawls slowly but crushes everything.

A furious hot dog that races on rollers, leaving a trail of mustard behind.

An animated slushie cup that fires icy shots and leaves slushy puddles behind.

A pretzel knight, tough as rock, ready to defend his salted kingdom.

A fountain drink cup that spits bubbles and spills sticky, dangerous liquids.

An animated cookie crumb that bursts into clouds of sweet crumbs.

An armed action figure that believes it's fighting in an endless mission.

A bouncy rubber ball that ricochets furiously, smashing off walls.

A living brick that leaps at the player and shatters into sharp pieces.

A possessed fuzzy toy that mutters strange things and unleashes a psychic wave.

A wicked slinky that stretches across long distances and strikes by surprise.

A rooted lawn sprinkler that spins and blasts pressurized water at anything that moves.

A lumbering mailbox that spits cursed junk mail across the yard.

A creepy garden gnome that fades into the dark and ambushes up close.

A garden-hose snake that slithers through the grass, spraying and biting.

A folded newspaper that flaps like a bird and dive-bombs its readers.

A plush toy that looks innocent but bites your legs and springs out of the shadows.

A sinister bedside lamp that sweeps its beam and blasts anything it spots.

A pop-up book that snaps open like jaws and dive-bombs its readers.

A robot toy that fires screws and moves in unpredictable, jittery ways.

A possessed yo-yo that orbits on its string and strikes with a hypnotic spin.

A flat wrench that flies across the workshop like a boomerang, trailing oil.

A screwdriver skeleton that bursts from the floor and tries to screw itself into you.

A toolbox that flips open and hurls tools at the player.

A power drill that spins up and charges straight at you, boring through everything.

A web of tiny mechanical spiders that dangle from the ceiling and drop on you.

An inflatable shark that races across the water and leaps out to bite you.

A stretchy pool noodle that whips at the player and ricochets off the pool walls.

Inflatable water wings that glide over the water and dive to pin you down.

A squirt bottle that fires powerful jets and leaves puddles of electrified water.

A beach ball that bounces unpredictably and hurts on contact.

A helmeted zombie skater that ricochets off walls and rushes fast and hard.

A padded zombie skater that rolls down the ramps and slams into you.

A caffeine-crazed energy drink that fires bursts of energy and speeds up other enemies.

A bandana skater that spins like a boomerang, slashing you and returning to its start.

A conscious ramp that launches you into the air and pulls off wild tricks.

Spills hot popcorn that ricochets off walls and slows the player.

Rolls fast on skates and leaves a slippery puddle that's easy to lose control on.

Cranks the music and sends out sound waves that shove you back and deal damage.

Hurls heavy film reels that roll across the floor and bounce off obstacles.

Hops fast on a skateboard and marks you on hit, making you take more damage briefly.

A carbonated bottle of pop that explodes into bubbles on contact.

An energy bar that charges fast at the player, ricocheting off the shelves.

A magazine rack that flings magazines like shurikens.

A grumpy zombie clerk that scans items with a laser and calls other products to attack.

A lucky lottery ticket that flits around and creates fields of random effects.

A hard-headed pin soldier that marches straight at you, cradling a bowling ball like a cannonball.

Lurks in the gutter, then scuttles out on chrome legs to hurl stolen bowling balls. Fast and sneaky.

An electronic scoreboard that rigs the score and flashes fake bonuses to disorient you before it fires.

A gremlin from the rental counter that steals boosts and leaves slippery oil slicks where it falls.

A living foosball figure bolted to its rod, lashing out in a straight line with brutal slide-kicks.

A reanimated vinyl record that rolls in fast and ricochets off the walls.

An old cassette deck on little legs that fires magnetic tape ribbons straight ahead.

A shrieking mic that vibrates with feedback and blasts a sonic shockwave when you get too close.

A drumstick that whirls through the air and slams into you at high speed. Fast but fragile.

A hulking amp that pushes sound waves in every direction and grows stronger the longer it plays.

A living keyboard that fires keycaps and hops around, trying to delete you with button combos.

A nimble mouse-bug that leaps along the cables, dodges attacks, and darts in with fast, unpredictable charges.

An old CRT monitor that tracks you with its gaze and fires a beam of light, pixelating everything in its path.

A possessed floppy disk that spins and ricochets, leaving fields of data corruption in its wake.

A snake of cables that slithers out of the ports and coils around you to drain your energy.

A heavy math textbook that drops on you and deals damage with cruel logic and formulas.

A pencil sharpened like an arrow that flies point-first at high speed and punches right through you.

A living school locker that slams its doors open and vomits its cluttered contents at you.

A varsity athlete who charges forward like a battering ram and hits with heavy slide tackles.

A cheerleader who shakes her pom-poms to buff her classmates, whipping up colorful but painful storms.

A runaway tire that rolls at enormous speed and crushes everything in its path.

An aggressive fuel nozzle that hoses you with a stream of crude oil, then jerks back at the last second.

A window squeegee that darts across the floor and leaves a slippery, soapy trap behind it.

A possessed fuel dispenser that spits gas in every direction and detonates in a fiery blast when destroyed.

A car-wash brush that spins like crazy, shoving you around and soaking you for constant damage.

A juicy burger that leaps at you and tries to crush you under its enormous weight.

A fry carton that fires scalding-hot fries at you like machine-gun rounds.

A ketchup blob that springs up off the floor, splatters, and leaves slippery traps behind.

A soda cup that spits sticky cola and ice at you, slowing your movement.

A possessed cash register that hurls coins, dollar bills and receipts like sharp razors.

A floating surveillance drone that hovers over the arena and fires tracking bullets to keep you in its sights.

A liquid-metal officer that reshapes into blades, dashes through anything, and never stops coming.

An attack dog in tactical gear — fast and aggressive, it leaps at you to knock you down and bite.

A heavily-trained tactical officer that uses cover and suppressive fire and lobs stun grenades.

A heavily-armored police android — slow but extremely durable, firing in short, controlled bursts.

A living mop head that slides across the floor, leaving grimy puddles that slow you down.

A broom wraith that darts in to strike, then vanishes into a cloud of dust.

A fast ball of dust that leaps from shadowed corners and bursts into a puff of grime when hit.

A heavy garbage bag that rolls toward you and splatters toxic sludge when it's torn open.

A dirty mop bucket that hops in and dumps its filthy water on you, leaving movement-slowing puddles.

A mutated sewer rat — fast, it jumps at you to bite, and always attacks in packs.

A giant worm that lurks in the pipes, popping out to chomp before retreating underground.

An animated valve that blasts bursts of scalding rusty water in several directions.

A slow toxic sludge creature that leaves burning acid puddles that damage you over time.

A heavily-armored manhole cover that rolls at you and knocks you back — vulnerable only when open.

A wooden pallet monster that lurks in the stacks, then lunges out to swipe you at close range.

A tracked drone that follows the conveyor paths and rams into you, knocking you back.

A picker robot driven by the possessed doll — fast, puncturing claw jabs, and it comes in swarms.

A possessed killer doll that rushes at you and slashes with a rusty knife.

A hovering orb drone that fires electric bursts in multiple directions at once.

An explosive test tube that shatters on impact, spraying acid across a small area.

A lab-bot carrying unstable chemicals — it bursts into toxic gas when destroyed.

An industrial robotic arm that swings and slams, and can grab you and hurl you across the room.

A genetically-enhanced lab mouse — fast, unpredictable, and it leaps straight at you.

A centrifuge that spins up and pulls you in, grinding you for damage at close range.

An annoying popup ad that chases you around and deals contact damage when it bursts.

A quick-moving code worm that snakes across the arena, leaving corrupted data trails behind.

A sturdy firewall block that lumbers slowly but crushes you on contact. It can be destroyed.

A disguised program, hard to spot at first, that bursts into a swarm of mini-viruses when it reaches you.

Mass email spam that homes in on you and bursts into a spread of harmful attachments.
A corrupted sprite that flickers and darts erratically, spraying glitch shards as it goes.

A torn corrupted texture that phases in and out, its ripped red edges slicing anything nearby.

A flickering z-fighting ghost that stutters between depths, hard to pin down as it drifts at you.
A fast pixel fireball that races across the arena in a chaotic storm of burning pixels.

A possessed speaker that blasts concentric soundwaves, echoing damage a moment after you get close.

A haunted gold arcade coin that homes in on you and explodes on contact.
A glitching pixel ghost that floats and phases through anything to reach and damage you.

A possessed game cartridge that hops around and spits glitch spikes.

A mini arcade-cabinet bot that fires score beams and boosts the enemies around it.

A corrupted blob of 8-bit code that splits into smaller blobs each time it's destroyed.

A greedy goblin that hoards stolen quarters, dashing in fast and hurling them at you.

A corrupted floppy disk that slides around and fires bursts of corrupted data in four directions.

A glitch network worm that phases and warps around the arena, leaving glitch mines behind.
An 8-bit goblin that leaps out of the shadows and flings sharp pixel shards.

A bat made of glowing score numbers that dives fast and bursts into score bits when defeated.
PASSIVE UPGRADES — Pizza Slice (+dmg), Inline Skates (+speed), Fanny Pack (+pickup), Energy Drink (-cooldown), Windbreaker (+HP), Dial-Up (+regen), Cheat Cart (+1 proj).
BANISH (B) — Remove an upgrade option from this run's pool permanently.
REROLL (R) — Re-roll all 3 level-up cards into new options.
SKIP (X) — Skip the level-up for a heal.
LIMIT BREAK — When maxed, stack up to 10x: Overclock (+dmg), Turbo (-CD), Extended Cartridge (+proj speed).
TREASURE CHEST — Drops after a boss kill. 70% = 1 item, 25% = 3, 5% = JACKPOT 5 items.
STROBO QUARTERS — Ultra-rare RGB coin. Permanently boosts one stat across ALL runs.
META SHOP — Between runs: spend tokens on permanent HP / damage / speed / pickup + universal pets.
— CARTRIDGES (ARCANA) — — Rare run modifiers. Pick 1 of 3. 20 types:

-25% cooldown, -15% damage. SHOOT FAST.

+50% damage, +25% cooldown. HEAVY HITS.

+40% projectile speed, -15% damage. FAST BULLETS.
+60% damage, -20% projectile speed. PIXEL POWER.

+50% pickup range, -10% damage. SHADY VHS.

+30% damage. Disco spotlights everywhere.

+50% Max HP + full heal. No HP regen.

+50% EXP from quarters. Enemy HP +30%.

+30% Max HP + heal. -15% damage. TANK MODE.

+25% move speed. -15% Max HP. ZOOM.

+1 HP regen / sec. Screen flickers RGB.

+20% damage, cooldown, speed AND pickup.

+2 BANISH, +2 REROLL, +2 SKIP tokens.

+3 instant level-ups. CHEAT ENGINE.

+75% damage. Lose 1 HP every 5 sec.

+30% damage, +30% pickup. -10% Max HP.

Every 4th shot CRITICAL (x2 damage).

+1 PASSIVE slot (3 → 4). HACKER MODE.

+1 WEAPON slot (3 → 4). DOUBLE ARSENAL.

+100% damage. Max HP capped at 50.
PETS — A pet floats nearby and magnets pickups. Each character has a signature pet; universal pets are bought in the shop. Q = pet Ultimate.

Signature pet. Magnet range 180.

Signature pet. Magnet range 200.

Signature pet. Magnet range 160.

Signature pet. Magnet range 240.
Signature pet. Magnet range 220.

Signature pet. Magnet range 200.

Signature pet. Magnet range 190.

Signature pet. Magnet range 210.

Signature pet. Magnet range 220.

Signature pet. Magnet range 170.

Signature pet. Magnet range 230.

Signature pet. Magnet range 180.
Signature pet. Magnet range 200.

Signature pet. Magnet range 200.

Signature pet. Magnet range 210.

Signature pet. Magnet range 180.

Signature pet. Magnet range 175.

Signature pet. Magnet range 190.

Signature pet. Magnet range 195.

Signature pet. Magnet range 200.

Signature pet. Magnet range 185.

Signature pet. Magnet range 205.

Signature pet. Magnet range 155.

Signature pet. Magnet range 195.

Signature pet. Magnet range 190.

Signature pet. Magnet range 205.

Signature pet. Magnet range 170.

Signature pet. Magnet range 200.

Signature pet. Magnet range 190.

Signature pet. Magnet range 215.

Signature pet. Magnet range 175.

Signature pet. Magnet range 185.

Signature pet. Magnet range 200.

Signature pet. Magnet range 185.

Signature pet. Magnet range 225.

Signature pet. Magnet range 200.

Signature pet. Magnet range 215.

Signature pet. Magnet range 210.

Signature pet. Magnet range 220.

Signature pet. Magnet range 205.

Signature pet. Magnet range 195.

Signature pet. Magnet range 210.

Signature pet. Magnet range 175.

Signature pet. Magnet range 195.

Signature pet. Magnet range 215.

Signature pet. Magnet range 205.

Signature pet. Magnet range 185.

Signature pet. Magnet range 205.

Signature pet. Magnet range 165.

Signature pet. Magnet range 215.

Signature pet. Magnet range 220.
Signature pet. Magnet range 215.

Signature pet. Magnet range 230.

Signature pet. Magnet range 225.

Signature pet. Magnet range 220.

Signature pet. Magnet range 230.

Signature pet. Magnet range 235.

Signature pet. Magnet range 240.

Signature pet. Magnet range 245.

Signature pet. Magnet range 250.

Universal — buy in meta shop (80T). Magnet range 240.

Universal — buy in meta shop (100T). Magnet range 280.

Universal — buy in meta shop (150T). Magnet range 260.

Universal — buy in meta shop (200T). Magnet range 300.

Universal — buy in meta shop (60T). Magnet range 180.

Universal — buy in meta shop (80T). Magnet range 200.

Universal — buy in meta shop (80T). Magnet range 200.

Universal — buy in meta shop (100T). Magnet range 220.

Universal — buy in meta shop (110T). Magnet range 220.

Universal — buy in meta shop (110T). Magnet range 220.

Universal — buy in meta shop (120T). Magnet range 240.

Universal — buy in meta shop (130T). Magnet range 240.

Universal — buy in meta shop (130T). Magnet range 240.

Universal — buy in meta shop (150T). Magnet range 260.

Universal — buy in meta shop (160T). Magnet range 260.

Universal — buy in meta shop (170T). Magnet range 280.

Universal — buy in meta shop (180T). Magnet range 280.

Universal — buy in meta shop (190T). Magnet range 280.

Universal — buy in meta shop (210T). Magnet range 300.
Universal — buy in meta shop (220T). Magnet range 300.

Universal — buy in meta shop (230T). Magnet range 300.

Universal — buy in meta shop (250T). Magnet range 320.

Universal — buy in meta shop (270T). Magnet range 320.

Universal — buy in meta shop (290T). Magnet range 330.

Universal — buy in meta shop (310T). Magnet range 340.

Universal — buy in meta shop (330T). Magnet range 340.

Universal — buy in meta shop (360T). Magnet range 350.

Universal — buy in meta shop (400T). Magnet range 360.

Universal — buy in meta shop (430T). Magnet range 360.

Universal — buy in meta shop (500T). Magnet range 380.
ADVENTURES MODE — Three challenge runs with RANDOM character, map & pet + special rules. Token reward scales with how far you get.
Random map, character & pet. Enemies SWARM from the first second and never stop. Your 5 weapons RESHUFFLE every 30s — you don't pick weapons. 1.8x enemy HP. Play until death; reward = 100 x minutes survived. [RANDOM · ∞ · 100/min]
Random map, character & pet. Wave after wave, no bosses, no time limit — each wave the enemies get tougher (+10% HP per wave). Build your loadout with normal level-up. Reward = 100 x waves beaten. [RANDOM · ∞ · 100/wave]
Random map, character & pet (full charges). 5 DIFFERENT tanky bosses appear AT ONCE, then THE CABINET at 3x HP. All weapons but LOW HP — bosses hit hard. SPEED PAYS: the faster you clear, the more Tokens (par 2:30 = 500, sub-1:30 ~830, slow ~150). [RANDOM · ∞ · FASTER=MORE]